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Game Systems Monitor (GSM)

Complex Systems. Simple Operation.

Running a modern escape room should not require your staff to understand wiring diagrams, network dependencies, MQTT brokers, or device states. Yet behind every successful game is a web of hardware, displays, sensors, controllers, and services that must all work together flawlessly.

ARC was built on a simple principle: complex systems can—and should—feel simple to operate.

The Game Systems Monitor (GSM) is how that principle becomes reality.

GAME READY All Systems Go

What GSM Does

The Game Systems Monitor continuously supervises server connectivity, game state, displays and control interfaces, all active connection channels and infrastructure services, individual device communication, and reset states and readiness conditions.

It does not block your game. It does not require technical interpretation. It does not overwhelm staff with engineering detail.

It provides one clear signal: Is this game ready to run?

All Systems Go. Or Clear Guidance When It's Not.

When everything is functioning properly, GSM displays: GAME READY — All Systems Go.

If something needs attention, GSM shows NOT READY - Attention Required. If something critical needs correction, it shows NOT READY - 2 issues detected.

Behind that single status badge is layered diagnostics—connections, devices, displays, and services—but staff only need to know one thing: Green means go. Yellow means check. Red means fix.

The complexity remains behind the curtain.

NOT READY Attention Required

The Reality of Staff Training

Escape rooms face a consistent operational challenge: turnover.

Many businesses train new game masters frequently. Training time costs money. Confusing software increases mistakes. Technical interfaces slow down live operations.

The control software your staff use every shift should not require: deep technical onboarding, memorizing system dependencies, learning network architecture, or understanding device protocols.

GSM removes that burden.

Instead of teaching staff how the system works internally, you teach them how to read its status. That distinction matters.

Operational Confidence Without Technical Overhead

ARC runs locally. It connects real-world hardware. It manages displays, sensors, locks, and automation layers. The architecture is robust.

But the interface presented to staff is deliberately restrained.

GSM functions like a mission control status board: continuous supervision, immediate clarity, no ambiguity, no unnecessary detail.

The system remains complex where it needs to be—in the backend. The experience remains simple where it must be—at the control interface.

Complexity and Simplicity Are Not Opposites

They are design choices.

A reliable escape room control system must manage: physical hardware dependencies, real-time device communication, reset validation, display availability, and service uptime. That complexity cannot be removed.

What can be removed is cognitive load.

Game Systems Monitor exists to reduce operational friction. It translates system health into something any staff member can understand within seconds. No engineering degree required.

Built for Real-World Operations

GSM is visible across ARC—not just in control views, but wherever system state matters. Staff always know: Is the server reachable? Is the game reset? Are displays online? Are devices responding?

And they know it instantly.

Because when you're turning rooms quickly and running back-to-back games, clarity is more valuable than technical detail.

ARC Philosophy

ARC was shaped by the day-to-day challenges of running games.

Game Systems Monitor embodies that philosophy: deep monitoring, clear communication, zero confusion. Complex where it matters. Simple where it counts.

That's how modern escape room control software should work.