A scene is a saved sequence of actions with no trigger or conditions. Use one for steps that should run the same way from several places, such as raising house lights or resetting a group of props. Start a scene from an automation, a staff Quick Action, or the editor’s test console.

Create and test a scene

  1. Open the game's Logic tab and choose Scenes.
  2. Select New scene, then give it a name that describes the result, such as “House lights up.”
  3. In the Do column, add the actions in the order they should run. Search the action picker or browse its groups, then fill in each action's device, display, channel, or other settings.
  4. Save the scene, then select Test to open its run console. Select Run there and follow the status and activity log. Confirm the actions behave as expected on the connected equipment before using the scene with players.

Scenes use the same action blocks available to game automations, including device, display, audio, video, variable, wait, and scene actions. A Scene action can run another saved scene inline, so keep nested sequences short and easy to follow.

Test on connected equipment

The editor’s Test button opens the run console; Run executes the sequence on connected equipment. Saving or editing a scene does not make it fire automatically; use an automation or staff Quick Action to start it during normal operation.

Add a staff Quick Action

Use a Quick Action when staff need to start the scene from the game’s control page.

  1. In the scene editor, enable its Quick Action for the control page.
  2. Set the button's name and optional tooltip so staff know what the action does.
  3. Turn on Hold to run for a sequence that should require a press-and-hold.
  4. Close the Quick Action settings and save the scene, then open the control page and check that the button runs the intended sequence.

Quick Actions are a way to run scenes; they do not change when or how an automation trigger fires. You can also call a scene from an automation’s Scene action when an automatic event should run the same sequence.

Choose scenes or automations

Use a scene for a reusable action sequence that starts only when something else asks it to run. Use an automation when the game should watch for a trigger, optionally check conditions, and run actions in response. An automation can call a scene so you can reuse its action sequence without duplicating those steps.

Where to go next

  • Automations and scenes — triggers, conditions, action rules, and how automations call scenes.
  • Game audio — add audio actions and configure channels for a scene.
  • Game devices — set up the devices that scene actions control.

Need a hand?

Search guides

No guides found.

Try a different word or browse the topics in Learn.